Youtube Video

Summary published at 9/10/2024

🎮 Mega Man Legends sold poorly but was credited by producer Keiji Inafune for his success in the industry. He expressed excitement and confidence about the game at GDC 2012, despite its commercial failure.

🛠️ The game had a small budget and was released earlier than expected, leading to scaled-back ideas. Developers planned to include an enemy called evil Rockman and a human rival named Artillery, who was reduced to a background character.

🌍 Early concept art revealed an unseen world beyond Cadillac's Island, including advanced cities and a submerged city. The Apple Market underwent significant design changes during development.

🌙 An early demo suggested some story segments might have taken place at night, with unused graphics indicating nighttime textures. The final Japanese name, Rockman Dash, is an acronym for "dig out's adventure stories."

🧑‍🎤 Locations in the game were named after developers, such as Cardon Forest after designer Konori Kad. A humorous gag allowed players to tell a shop owner their name was hippopotamus, which has a hidden meaning in Japanese.

📜 The North American version of the game had content censored or removed, including a magazine and the ability to kick non-aggressive dogs. The serve bots were inspired by Lego characters and became a recurring element in Capcom games.

📱 Despite the cancellation of Mega Man Legends 3 in 2011, a mobile game was released in 2008 in Japan, titled Rockman Dash Great Adventure.

💻 The digital re-release of the first two games faced legal hurdles due to licensing issues from before 2000. Capcom eventually released the game digitally in 2015 for $9.99.

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